The Existential Risk

We are really deep diving into AI being at the heart of our solution. The questions for compliance training are AI generated based on topic, and the answers are matched up against the original question by AI to see if the answer provided is sufficient enough to prove that you understand the scenario.

First question is random question generated by AI:

The user enters the answer

Being open to changes, and not judging people by their background. The more people with different backgrounds the organization has, the better viewpoints it is able to get

AI will then define if this answer proves that you understand what you have been reading.

In this case IA deemed the answer correct.

With AI working in clever ways we are eliminating the need for a USER to evaluate the question that is free text, and making the Q&A more advanced than the multiple choice.

Relying on AI can be a risk and it can be a problem for people creating the training. In theory this could create the whole game from scratch eliminating the need for employees to control the flow of knowledge.

Power Use Love

Canvas apps are probably the greatest example of how Low Code and Pro Code can come together. In many cases you never really need to to any code, but when creating a game, you definitely need to tap into the developer logic.

If anyone disagrees on code vs NoCode, both Donkey Kong and Nick will smash something 🙂

Nasty Hack

While working with the tiles in the game we kept getting an error message due to Delegation. We didn’t have time to solve this error message, but the game was still working all of the time.

Having to redesign the whole structure just to be in line with a delegation warning was not something we wanted to do, so we found a brilliant way of going onwards.

We simply created our own message over this message in the onload of the game 😉

As stated before, the game still works as it should, but now the user is informed that the map is ready.

Mario Badge

Mario Badge is all about engaging gaming experience for the user.

We have created the game Amazzing Adventures, which are a user interactive game, which allow the user to choose their game name, game settings, move around the map and even do different actions while playing.

  1. Choose the game username and specs such as theme and difficulty.

2. Choose your own Character

3. The player can move around in the game using the arrows.

4. When the player meets the villain, different options are displayed, which required user engagement. This is for example giving the villain a diamond, or kill it by throwing an wrench.

Crawler

For a innovative search method to find the game rules and instructions.

As we have developed a game for others to play, where we have used Copilot for the user to choose username, character and difficulty level. In addition to give the player the possibilities to understand the game beforehand we have made it possible for the player to ask the Copilot questions about the game and how it works.

We did so by uploading a PDF file to the Copilot with game instructions and a description of the game.

Since the Crawler badge is all about using a innovative way to search, we have used the generative answers for Copilot. This means that the player can use natural language when searching when asking about the game.
An example is showcased in the photo below. The player are using the word “Intention”, while the copilot is answering by using “purpose”. This means the players can use natural language when asking about the game.

Retro Badge

As we are using different main characters in our retro maze game, we figured out that it would be fun to design these characters using the retro graphic editor, paint. And to make it even more nostalgic, we used both the older version and the newer one.

  1. First we found a photo of Scott on LinkedIn.

2. Secondly, we used the erase function in paint so we only have Scott’s face left. Then we put his face on top of a 2D Super Mario game body.

3. Thirdly, we had to use the newer version of Paint in order to get a transparent background, which we use in our game.

This is how the character Scott will look like in the game:

Power BI Dash it Out and Glossy Pixles

Our game produces data on game configuration, high score and completed games. This is visual data that we love to look at so we better understand the users.

We have had quite the journey in learning on this badge. Consultant had never used Power BI before and created this as their first post.

Eventually after receiving help from community members and judges the graph matured and materialized itself to something more presentable.

Go With the Flow

Our Canvas App is adding a function where you can “Call a friend”. The purpose of this function is to allow for voting. All of the buttons on the participant tables are rigged with voting functionality. (More of this will be visible the last day). For now we only use our personal button.

Single click on 2 stores vote for YES.

Double click on 2 stores vote for NO

This data is stored in Dataverse in a table we called votes:

When the Power App calls the voting service, it will respond with the total tally of Yes or No to kill the BAD GUY