One of the fun (and surprisingly powerful) things about working on our DataBlocks solution at ACDC is discovering how far you can push enterprise platforms when you stop treating them as “back-office only”.
In this post, I want to share a small but meaningful integration we built:
automatically generating diplomas for Minecraft match winners using Dataverse, Power Automate, and MSCRM document generation.
The Context: A Minecraft Minigame with Real Logic
As part of our solution, we built a custom minigame on top of the Minecraft world.
Players compete in a match where:
- Rewards matter
- Monster killing is a core mechanic
- Points and outcomes are tracked throughout the session
The goal isn’t just to play, but to win the match based on clearly defined rules.
Representing the Match in Dataverse
Every game session is represented in Dataverse as a Match record.
This entity stores:
- Current match status
- Match metadata
- Participating players
- Results and winners
When a match is still running, its status reflects that. When the game finishes, the integration updates the record: Status = Completed.
Event-Driven Automation with Power Automate
We created a Power Automate flow that listens for changes on the Match table.
Specifically:
- Trigger: When a Match record is updated
- Condition:
Status = Completed
This keeps the logic clean and declarative. Once the flow is triggered, it calls the MSCRM document generation capability.

The process looks like this:
- The generated diploma is produced as a file (PDF / document)
- The flow identifies the winners of the completed match
- A predefined document template is used to generate a diploma
- Player and match data are merged into the document

After the diploma is generated, the flow attaches it directly to the Match record in Dataverse as a file.

This integration is a small piece of the overall DataBlocks solution, but it captures something we really like about this project:
Serious platforms don’t have to be used seriously all the time.
By combining Minecraft, Dataverse, Power Automate, and MSCRM document generation, we created an experience where game outcomes produce real, traceable artifacts
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