For the Existential Risk badge, we focused on a clear boundary: using generative capabilities without granting autonomy.
Our solution is built entirely on out-of-the-box features. There is no custom model training, no goal-seeking behavior, and no self-directed decision-making. The system transforms human intent into structured instructions, and nothing more.

The process starts with a Generative Description, which produces a natural-language description of a house and enriches it with explicitly required attributes such as size, materials, and layout constraints. This step does not infer intent or optimize outcomes—it provides structured context.

That output is then passed to Generative Instructions, where the description and attributes are converted into a strict, parsable JSON array. The prompt performs a controlled transformation, designed for predictability rather than creativity.

From there, the flow is purely mechanical.
The JSON array is sent to Power Automate, which iterates over the commands and forwards them to an Azure Function. The function acts as a thin integration layer, relaying the instructions to Minecraft for execution exactly as provided.

By design, this approach mitigates existential risk. The system never holds goals, evaluates results, or adapts its behavior. Intelligence is limited to composition and formatting, while agency remains firmly with the human.
Generative Instructions. This Promt takes additional attributes and formats into a parsable json array taht we send of to a Power Automate that sends the requests to an Azure Function connected to Minecraft.
The first promt column( Generated Description) generates the general description of the house